The basics of 3d production pipeline is essential for any upcoming animator, weather he is want to learn the entire process or just focus on specific steps.

The first and foremost step of the pipeline is pre-production, which is also one of the most important step, it stats with the basic concept which are initially turned into the full concept includig style, looks, sets, characters. It is the part before any real animation takes place and it has a few major components like storyboard, layout and model sheets.

STORYBOARDING

The storyboard helps to development of the story line, once the script of an animation is completed the next step is to make a storyboard. A storyboard consists of drawings made panel by panel like little comic strips which gives a little clear idea of the animation and camera movements, it shows which character or scene will be in the frame how zoomed in it may be and so on. It is used to visualise and communicate ideas often accompanied by little text notes that describes the scene.

western

(Storyboards, 2014)

LAYOUTS

Once the storyboard is finalised comes the layout part in which the layout departments sits with the director and designs the backgrounds and costumes.

MODEL SHEETS

model sheets are vey detailed drawing of characters which shows all the different emotions the character can have and all the different positions it can take.

Arkham_Origins_Deathstroke_Turnaround.jpg(Solutions, 2012)

3D MODELLING

is the second step of the 3D piepline, the process of developing a mathematical representation of any 3d object on a 3d software.It takes all the steps from pre production, from storyboarding to modelsheets to start the 3d modelling process. The scenes are designed according to the storyboards with adding more details and perfecting the objects in the view of the camera and very close to it. (PRE PRODUCTION AND 3D MODELLING, no date)

For now we are using 3Ds max for this purpose. This is the first time i have been using a 3D software and to be honest its a little overwhelming with the 4 different views and the 3 different axis it is a little hard to handle although it helps to create the object and see where it is precisely but i end up putting an object way too far from where i have to in either of the axis. For our first assignment we had to design a room, which we did but i kept on doing the same mistake if i wanted to put in a table i would create it first which wont take as much time as to placing the object in the right place. I wasnt very used to the softwares shortcuts but once i started using it it helped me learn, its easier to move the objects as i can move it in just the axis i want, also i concentrate on just one angle at a time now mostly the perspective while modelling the objects.

REFERENCES
Storyboards (2014) Available at: https://accad.osu.edu/womenandtech/Storyboard%20Resource/.
Radhabharathi, V. (2014) PRE PRODUCTION AND 3D MODELLING. Available at: http://d3pipeline.blogspot.ae/2015/10/pre-production-and-3d-modelling.html.
*, N. (2008) 2d animation basics. Available at: http://www.animationbrain.com/2d-model-sheet.html (Accessed: 1 February 2017).
In-text citations (*, 2008)
Templates, model sheets on 3D-Anime (2017) Available at: http://3d-anime.deviantart.com/gallery/35953731/Templates-Model-Sheets (Accessed: 1 February 2017).
(Templates, model sheets on 3D-Anime, 2017)
Grant Boudan (2014) Blog. Available at: http://blog.digitaltutors.com/understanding-a-3d-production-pipeline-learning-the-basics/ (Accessed: 1 February 2017).
In-text citations (2014)
PRE PRODUCTION AND 3D MODELLING (no date) Available at: http://d3pipeline.blogspot.ae/2015/10/pre-production-and-3d-modelling.html (Accessed: 1 February 2017).
Solutions, vb. (2012) Please use model sheets instead of just concept arts. Available at: https://www.epicgames.com/unrealtournament/forums/showthread.php?5650-Please-use-model-sheets-instead-of-just-concept-arts (Accessed: 1 February 2017).
In-text citations: 
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